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・ Milton Ernest Ricketts
・ Milton F. Burmaster
・ Milton F. Pavlic
・ Milton Faver
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・ Milton Fisher Scholarship
・ Milton Flores
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・ Milton Frank Stadium
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Milton (game)
・ Milton (given name)
・ Milton (horse)
・ Milton (MBTA station)
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・ Milton (South Uist)
・ Milton (Staffordshire) railway station
・ Milton (surname)
・ Milton (town), New York
・ Milton (village), Vermont
・ Milton A. Abernethy
・ Milton A. Candler
・ Milton A. Lee
・ Milton A. McRae
・ Milton A. Romjue


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Milton (game) : ウィキペディア英語版
Milton (game)

Milton is an electronic talking game. According to the patent, Milton was the first electronic talking game that allowed two people to play against each other.〔 Previously released devices of this type, such as Speak & Spell by Texas Instruments, were known primarily as teaching devices rather than competitive games.
It was manufactured and distributed by Milton Bradley Company in 1980 and invented by Jeffrey D. Breslow and Erick E. Erickson.〔Breslow, et al. (United States Patent 4326710 ) April 27, 1982〕 The game is a single electronic unit with colored buttons, powered by an AC adapter.
==Gameplay==
Milton is essentially a game of memory skill. It has some similarities to Simon,〔"(Vintage Milton Bradley talking electronic game simon )." ''Worthopedia - Premier Price Guide''〕 which is a wildly popular electronic game that was introduced in 1978, also by Milton Bradley. The object of Milton is to correctly recall and match up spoken phrases, as opposed to Simon's patterns of light and sound. Although the release of Milton may have been an attempt to cash in on Simon's popularity, the game did not meet with the same level of success.〔John Elder Robison. ''(Look Me in the Eye: My Life with Asperger's )''. Random House, Inc., 2008. ISBN 0-307-39618-5, ISBN 978-0-307-39618-1. p.204〕
There are 7 red and 7 yellow buttons on Milton. When the game begins, Milton recites 7 correctly completed three-word phrases. Player 1 then presses any one of the top red phrase buttons and listens to the beginning half of a phrase. The same player then presses one of the bottom yellow buttons and listens to the end of a phrase. If the match is correct, Player 1 scores a point and Player 2 takes a turn. If the match is incorrect, Milton will respond negatively with a sarcastic laugh, a razz sound, or by saying the attempt was "Garbage", "Ridiculous", "Absurd", or "No Way". A successful strategy is to remember the locations of incorrect matches, since on the next turn one may be able to use either the beginning or end of that phrase to complete another match successfully.〔Milton instruction manual.〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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